About me
I’m an avid computer scientist and graphics programmer, currently wrapping up my PhD at the Computer Graphics & Visualization group at TU Delft. My interests have varied from online/offline/spectral rendering to color science, artist-friendly tooling, complex GPU algorithms and high-dimensional data analysis.
I relish tackling problems for which no efficient solution (yet) exists, greatly enjoy learning from my colleagues in the field, and am always exploring new topics, whether it’s software frameworks, algorithmic approaches, or any part of the graphics pipeline. I mostly work with C++, OpenGL, and occasionally sink my teeth into Vulkan.
In my own time, I enjoy video games, fantasy/sci-fi novels, and running. I’m a huge fan of tabletop RPGs and worldbuilding, so I run a few games as an occasionally grumpy game master.
If you’d like to chat, feel free to reach out!
Recent publications
Controlled Spectral Uplifting for Indirect-Light-Metamerism
SIGGRAPH Asia Conference Papers (SIGGRAPH Asia 2024)
Metameric: Spectral Uplifting via Controllable Color Constraints
SIGGRAPH Conference Proceeedings (SIGGRAPH 2023)
A Multi-Pass Method for Accelerated Spectral Sampling
Computer Graphics Forum (Pacific Graphics 2021)
An Efficient Dual-Hierarchy t-SNE Minimization
IEEE TVCG (IEEE VIS 2021)